The usual culprits are manual versus semi, but after several matches on semi I’ve noticed much more error in passes, which is a good thing. Human Passing – Passing in FIFA has always been an area of much debate. Defensively teams keep their shape better than year’s past, although I have still seen times when the back four are a little too flat (perfectly vertical/horizontal). Sure, it’s too easy to ping a pass into your striker at times, but the ability to receive a pass and immediately turn on goal outside the box has been tuned down. Space is contested in the middle of the pitch as it should. Positioning – From a default perspective (without touching sliders, tactics, etc.) FIFA 18 does a better job at positioning than its predecessors. FIFA 18 seems to capture this fairly well depending on which team you’re playing. Things slow down to a halt and then speed up very quickly depending on where you’re at on the pitch and the match situation among other things. Soccer is a game of highs and lulls when it comes to pace. Up and down frantic play is often on display, but after playing the demo versus the AI, the pace of play is represented fairly well. Pace of Play – The early videos that leaked often showcase this series in a poor light. Some of the goal celebration interactions with the crowd look remarkably life-like. Player models, faces and kits also look very detailed and more life-like. Everything from the actual pitch to the crowd visuals look enhanced. Visuals – FIFA has always been a beautiful game, but this year the team at EA Tiburon have taken it to a new level.
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